Roll No- .I.......... Total No. of Pages: 01
Total No. of Questions: 07
BCA (Sem.- 6)
COMPUTER GRAPHICS
Subject Code: BSBC-602
Paper ID: [A2378]
Time: 3 Hrs. Max. Marks: 60
INSTRUCTIONS TO CANDIDATE:
(i)Section -A, is Compulsory.
(ii)Attempt any four Questions from Section-B.
SECTION -A
Q.1. Write briefly:
(a) Define persistence.
(b) What are homogenous coordinates? Explain their use?
(0) What is clipping?
(d) What do you mean by 3D rotation?
(e) Why is Bresenham’s algorithm is better than DDA.
(f) What are the various area filling techniques.
(g) What do you understand by the resolution of a monitor?
(h) What is the symmetry of an ellipse?
(i) What does text clipping mean? Explain.
0') Define translation.
SECTION -B
Q.2. Explain the architecture of a Raster scan display with the help of diagram? (10)
Q3. What is projection? Difference between parallel and perspective projection. (10)
Q.4. What is clipping? Explain the method of Cohen Sutherland line clipping in detail.
Explain with example. (10)
Q.5. What are the various transformation possible in 2D? Discuss it. (10)
Q6. What is computer graphics? And its applications. (10)
Q7. Discuss Bresenham’s circle rasterizing algorithm in detail. (10)
0 comments:
Post a Comment
North India Campus